Projects
Phantom Compass
Auto Age: Standoff
In Auto Age: Standoff I worked on creating damage states for multiple vehicles at 25%, 50%, 75% and 100%.
For the damage states of the vehicles i used soft selection and the sculpting brush tools in 3ds max to bend, warp and break pieces of the vehicles. The pieces i modified the most where areas that were more exposed to incoming fire or collision from other vehicles.
I reused the damage states and built on them to make sure the damage was building up in the same general areas to avoid continuity issues.












Red Meat Games
First Impact: Rise of a Hero
In First Impact: Rise of a Hero, I was responsible for updating,
recreating and retopologizing existing models in
the game. There were game assets that were more stylized and cartoonish while others were more realistic and practical. I worked to unify assets such as buildings, props and vehicles under a single art style working solely with the models.











